


Often times you can choose to take a box that will give you a decent weapon.

These tarot-like cards are split into various levels of power and offer you bonuses, such as increased critical hit damage. For example, when you level up you might get more Health or you might find yourself able to equip more cards. Your choice of a piece of equipment, and some kind of “bump” to some of your stats.

So, while there is no traditional skill or stat system, customization options are abound and you can play the game you like and give Victor Vran your own twist. A hammer weapon will have abilities that take a while to charge or have large AOE effects, while a rapier will have abilities that offer quick charges or single-target high damage attacks. The weapon you have equipped dictates one portion of the abilities available to you, while your equipped demon powers dictate the rest. Let’s take a look and see how well Haemimont Games has done with this new title.ĭespite having a leveling system, all of the customization available comes to you in the form of equipment. Playing as Victor Vran, you will make use of a plethora of weapon and demonic magics to take on your foes and save the city of Zagoravia of its demon infestation. As an action RPG, you can expect intense combat and hordes of enemies to come at you. It is set in a sort of Gothic-Fairytale world where man, science, monsters, and magic clash. 14 Charging methods and 5 effects per rarity.Victor Vran is the latest title to come from Haemimont Games, known for their strategy games and Tropico series. Based on the random properties the Talismans can receive, this gives a total of 210 possible talismans, with 70 per rarity.*Doesn't affect Champions, Bosses or Tyrants.Ĭharge with (100-340) Energy per Special Weapon attackĬharge with (50-110) Energy per Deflected AttackĬharge with (0.10-0.28) Energy per 1 Damage DealtĬharge with (100-460) Energy per Positive Condition GainedĬharge with (15-51) Energy per Critical HitĬharge with (500-1100) Energy per Loot Picked UpĬharge with (3-11) Energy per ***1% Of Maximum Health*** Points of Health RestoredĬharge with 200 Energy per second While Having (3-1) Positive ConditionsĬharge with (25-55) Energy per Basic Weapon attackĬharge with 200 Energy per second While Below (40%-76%) HealthĬharge with (50-110) Energy per Split-timed AttackĬharge with (200-320) Energy per Demon Power usedĬharge with (350-530) Energy per Consumable Used A number of ball lightnings appear and start targeting Electrocuted enemiesĪll enemies within (5-11) m radius and in line of sight turn into dancing skeletons and then die. Each explosion deals (~22% of weapon damage) damage to each monster in 3 m radius.Īll enemies within 10 m radius become Electrocuted for (10-34) sec. Teleport to another place causing fierce explosions on both ends. Doesn't affect Champions, Bosses or Tyrants.Īll attacks are critical hits for the next (15-33) sec. Each hit is an instan kill for the next (7-13) sec. Lightning strike hit nearby Electrocuted enemies.Īll attacks Daze enemies for (20-68) sec.įull heal. Gain several positive conditions for (20-44) secĬauses a fierce explosion, dealing (~68% of weapon damage) damage and inflict Burning condition to all enemies in 5 m radius.Īll enemies in 10 m radius become Electrocuted for (10-34) sec. Each fireball creates fiery explosion on hit dealing (~22% of weapon damage) damage.Īll enemies in 10 m radius become Electrocuted for (20-44) sec.Īpplies the Slow condition to all enemies in 10 m radius for (20-44) sec. Releases 5 fireballs towards the nearest enemies. Killed enemies leave exploding pumpkins damaging other enemies for the next (15-33) sec. The Trigger rate is random when the Uncommon/green Talisman transmutes into a Rare/yellow or the Rare/yellow transmutes into a Legendary/purple.ģ of the same Trigger Rate keeps the same Trigger rate. Talismans may be received by gambling at the transmutation station:ģ Uncommon/green gives an Uncommon/green Talisman or a chance for a Rare/yellow Talisman.ģ Rare/yellow gives an Uncommon/green Talisman or a chance for a Legendary/purple Talisman. The Talismans themselves don't drop as loot but the recipe for Talismans are dropped as regular loot.
